Space Station
January 2018
"Capture the enemy flag to bring it back to your base and eliminate any opponent on your way"
Space Station is a map developed by me using the Unreal Development Kit (UDK) in a few months. It is designed for 6 players only separated in 2 teams, and the goal for each team is to capture the enemy flag to bring it to your base.
Details
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Genre : FPS.
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6 players only (3 versus 3)
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Art style : Unreal Tournament assets
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Goal of the game : Capture the enemy flag and bring it back to your base to score points.
Technical details
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Support : PC
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Engine : Unreal Engine 3
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View : First person
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Solo project
Level Design
My intention for this project was to create a map with :
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Space as theme
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Fully symmetrical aspect
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Flying platforms
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Wide open areas (for firing angles)
Then I was able to draw first overview of the map using Photoshop.
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Dimensions were not defined but with this done, I could visualize my ideas.
The blocking could now begin using the UDK tools.
Top view
Side-top view
The first step was to create a general blocking using human-scale dimensions.
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After a lot of changes, I could then place 3D assets to fill the empty locations and reinforce the "space station" style.
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Lighting was also an important step in the readability of paths for the player.
Weapons & Pick-ups
We were asked to use the 3 main weapons from the original Unreal Tournament game :
Link Gun
The player is equipped with the Link Gun when he spawns. It has 2 firing mods :
- Laser : create a short laser beam dealing damages over time.
- Bullet : fire bullets rapidly.
Shock Gun
Considered as the sniper, it does a lot of damage from a long range and almost instantaneously.
Rocket Launcher
Hard to get, the rocket launcher fires deadly rockets causing area damages. The player can stack up to 3 rockets when holding the firing input.
The Shock Gun and the Rocket Launcher can be found in the map at strategic locations ; area without covering obstacles. Recovering them is a risky decision which can be rewardable.
Playtests
Since every student in the class had to make a map, we organised playtest sessions in order to visualize live 3 v 3 gameplay.
It helped me a lot to correct design mistakes and surprisingly, most of post-game feedbacks from the players were positive !